The growth of computing power has enabled the presentation, transmission, interaction and rendering of photorealistic 3D models, in real-time. These developments have been well used in the gaming industry, and especially in AAA games, which are mostly in 3D.
A result has been a huge rise in video game development costs as well as the number of 3D artists employed in the creation process. The massive use of 3D assets for gaming is expected to keep growing while the 3D content creation capacity is limited – therefore there is a need for new technologies to balance supply and demand.
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