All of our generated models feature professional meshing topology. The higher poly-count models we provide are typically quad-meshed with geometrically adaptive density, and our lightweight, low-poly models are highly polygon-optimized and triangulated.
We always provide 3D assets with high quality UV maps. By default, UV coordinates are generated at a uniform scale, with uniform directionality and provided as a packed UV atlas. With certain export formats (e.g. *.blend) a second UV set is generated, for which a real scale is provided (assuming that 1 unit in UV space is equal to 100 cm)
Our models are provided with physically-based rendering material textures, using the common base color / metalness / roughness / normals workflow. You can also choose the desired resolution of the generated texture atlases to match your application from a range between 512 to 4k.
We can generate any item at your desired level of detail, whether you need a lightweight model for online experiences, or a high-poly asset for photorealistic renders. Our assets are generated at the target LOD, so we don’t just subdivide or decimate.
The models we generate are always divided into parts in a consistent manner with consistent human interpretable naming across each of our categories
EVERYTHING
3D,
NOW.
EVERYTHING
3D,
NOW.
EVERYTHING
3D,
NOW.
EVERYTHING
3D,
NOW.
EVERYTHING
3D,
NOW.
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Email: contact@3dfy.ai
Linkedin: @3DFY.ai
Twitter: @3DFYAI
Email: contact@3dfy.ai
Twitter: @3DFYAI
Email: contact@3dfy.ai
Twitter: @3DFYAI
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